NewDark Engine v.1.27 , updated August, 11 2019.

 

 

New Dark v1.27

 

 

Changes and fixes for v1.27

General:

- fixed an issue with wrong texture palette being used on world textures, from families without a full.pcx, after loading savegames
- fixed original bug where under some circumstances random objects started playing voices from a recently destroyed AI
- fixed an original bug in some loading code that could on occasion cause trouble when loading savegames or during level transitions in SS2
- updated "doc\T1.7z" package with a motiondb patch to fix a small issue in T1 mode (see the contained readme)
- added "hide_maxed_hpbar" config var that will hide the health bar when player has full health

 

DromEd:

- fixed room(/EAX) type not being copied when cloning room brush
- added incremental save support (see "incremental_save_dir" in "doc\new_config_vars.txt" and the supplied sample "dromed.cfg")
- added "load_world_gam" command that tries to load a cow (or mis) file, but will prompt user to load a gamesys file, might be useful for rescue or debugging (the loaded result must be carefully inspected as gamesys data will likely differ from what was in the cow)
- added "load_terrain" command that tries to load only terrain, no objects, from a mis/cow, might be useful for rescue or debugging
- added "reload_motion_info" command, to reload data from a mi-file without having to rebuild entire motiondb - added "dump_motions_schemas" command (see "doc\motion_schema_syntax.txt")
- added CTRL and ALT modifiers when clicking in solid view while the texture palette is open (CTRL allows changing selected surface without assigning a texture, ALT picks the texture from the clicked surface and sets it as the current selection in the texture palette)
- added positional info to some portalization merge errors

 

 

 

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System Shock 2 v2.48 , June 16 2019 NEW!

 

 

System Shock 2 v2.48

 

 

Changes and fixes for v2.48

General:

- fixed an issue with wrong texture palette being used on world textures, from families without a full.pcx, after loading savegames
- fixed original bug where under some circumstances random objects started playing voices from a recently destroyed AI
- fixed an original bug in some loading code that could on occasion cause trouble when loading savegames or during level transitions in SS2
- SS2 multiplayer chat function removed because CVAA compliance is not feasible, use an external chat application if desired

 

DromEd:

- fixed room(/EAX) type not being copied when cloning room brush
- added incremental save support (see "incremental_save_dir" in "doc\new_config_vars.txt" and the supplied sample "dromed.cfg")
- added "load_world_gam" command that tries to load a cow (or mis) file, but will prompt user to load a gamesys file, might be useful for rescue or debugging (the loaded result must be carefully inspected as gamesys data will likely differ from what was in the cow)
- added "load_terrain" command that tries to load only terrain, no objects, from a mis/cow, might be useful for rescue or debugging
- added "reload_motion_info" command, to reload data from a mi-file without having to rebuild entire motiondb - added "dump_motions_schemas" command (see "doc\motion_schema_syntax.txt")
- added CTRL and ALT modifiers when clicking in solid view while the texture palette is open (CTRL allows changing selected surface without assigning a texture, ALT picks the texture from the clicked surface and sets it as the current selection in the texture palette)
- added positional info to some portalization merge errors

 

Other:

- fixed a bug in SQUIRREL.OSM with SendMessage function and the data3 param
- fixed incorrectly documented game/API version for a couple of functions in the DarkGame script service
- updated a parameter for the ObjRaycast function in the Engine script service (should be backward compatible with existing code that uses it)
- Notepad++ files for Squirrel updated to reflect latest fixes
- added PossessedSimple function to the Property script service
- added stun an freeze functions to the AI script service
- added Create and CreateArch commands to DMLs

 

« À haute voix, les corbeaux rient mais celui-ci moins,
le corbeau lit tout et vole -- à sa guise mais toujours reconnaissant.
Bon jeu ! » - Le Corbeau.